Changes: Portals + environment direct lighting optimization. Fstorm bitmap texture transform input (from another texture). FStorm random color input slot. Right click pixel info. Network license support. Distance texture. Color correction settings input. Improved sampling of long lights. Glossy preserve clamp option.
Bug fixes: Broken IES lighting. Slow instances processing. Slow direct lighting processing. Portals sampling artifacts. Incorrect gpu memory display. Incorrect rounded edges + motion blur. No prodution render in case of offline mode. Distance+bitmap textures crash. Sun + exclude gpu crash. Distance texture offset doesn't work. Distance texture geometry crash.
This build may change scene environment lighting significantly. Don't use for current projects.