Originally posted by Iskánder ivp87
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Create FStorm Camera from View
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well the thing is now I can select a standard camera and convert it to Fstorm, and create an Fstorm camera from view with just hitting a shortcut or clicking the button, besides it let me select the active camera to change parameters etc, without having to leave the view
what I'm doing in order of priority is 1: in case you have a standard camera selected, convert it to Fstorm, 2:in case you are in a perspective view, create an Fstorm camera from it, 3: in case you are in an orthographic view start an Fstorm camera creation, 4: in case you are in a camera view, it select the active camera
I'm working with some shoots now with multiples cameras and I have used it with no errors until now at least haha, but if you can see it or correct some mistake or redundancy on my part I will appreciate it
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finally!!!, maybe now is not that relevant, don't know why the site didn't let me upload itAttached Files
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I did a script to create camera from viwport and to convert a standard camera to fstorm, but any time I try to up load it here it give me an error, I don't know why, it's just some a few kb
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About Vray I think that from version 3.4 or 3.3, it's using standard cameras to render, and creation of vray cameras have been disabled. That's right? So the ctrl+C is working with it.
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Originally posted by ThreeMarks View PostHello All, in case it is helpful, I have created a simple script to create an FStormCamera from View, copying the ToneMapping and DOF settings from Render Setup, and locking all the cameras transforms. There is a separate script for simply copying ToneMapping and DOF Settings from Render Setup to a selected camera or active camera viewport. I didn't stumble on this thread until I had started a separate one, so it can be found here, https://fstormrender.kz/forum/forum/...th-tonemapping
I hope this helps some of you. If you have any suggestions or feedback, please let me know.
Best.
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Hello All, in case it is helpful, I have created a simple script to create an FStormCamera from View, copying the ToneMapping and DOF settings from Render Setup, and locking all the cameras transforms. There is a separate script for simply copying ToneMapping and DOF Settings from Render Setup to a selected camera or active camera viewport. I didn't stumble on this thread until I had started a separate one, so it can be found here, https://fstormrender.kz/forum/forum/...th-tonemapping
I hope this helps some of you. If you have any suggestions or feedback, please let me know.
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Aww! You right! Works in max 2017 too. Well seen, Derwin. Thanks so much!
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Maybe I'm getting this wrong, but you can create a FStorm Camera form view
Create and drag out the camera in your viewport and then hit Ctrl+C
http://i.imgur.com/h7rihNr.gifv
This was done in Max 2016
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no in 3ds max you cant with vray do this, isnt it easier to just create a normal camera and just run the fstorm converter?
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