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Create FStorm Camera from View

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  • #31
    In this case it concerns your keyboard drivers i think. What's your keyboard?
    Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
    Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

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    • #32
      Originally posted by Iskánder ivp87 View Post
      finally!!!, maybe now is not that relevant, don't know why the site didn't let me upload it
      Doesn't work. Not proper code and wrong script name.

      It creates a cam but not from view.
      Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
      Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

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      • #33
        did I up load an incorrect file?

        macroScript Macro15
        category:"DragAndDrop"
        toolTip:"Creating FStormCamera From View"

        if it's not this tell me, I test it right now and it worked fine, all the options, to create a camera from view you have to be in a perspective view, not in an orthographic one

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        • #34
          Originally posted by Sylk View Post
          In this case it concerns your keyboard drivers i think. What's your keyboard?
          its an AOpen, don't know the exact model

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          • #35
            Originally posted by Iskánder ivp87 View Post
            did I up load an incorrect file?

            macroScript Macro15
            category:"DragAndDrop"
            toolTip:"Creating FStormCamera From View"

            if it's not this tell me, I test it right now and it worked fine, all the options, to create a camera from view you have to be in a perspective view, not in an orthographic one
            No, the camera not placed from view. I did mine, more simple, proper and works in all cases. I'll share it later

            About file, no reason to categorize it as DragAndDrop. I assume you based on the ThreeMarks' script but you must adapt this to script goal.
            Last edited by Sylk; 12-13-2016, 05:00 AM.
            Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
            Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

            Comment


            • #36
              Originally posted by Sylk View Post

              No, the camera not placed from view. I did mine, more simple, proper and works in all cases. I'll share it later

              About file, no reason to categorize it as DragAndDrop. I assume you based on the ThreeMarks' script but you must adapt this to script goal.
              I didn't categorized, as drag and drop, 3d max put it that way automatically, maybe because I dropped the script int to a toolbar? any way do you know what could be happening, I just put it in another pc I use to vray net rendering, and it works fine too

              what error does it gives to you?

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              • #37
                It seams to work, in which scenario it doesn't convert a selected camera or create an fstorm camera from a perspective viewport?

                I'm trying to make it fail because better now than when you least expect it, for example the other days I did a script to do a couple of relax phases and conversion to quad mesh and some stuff, I had to change the topology of a bunch of very similar objects, but in some worked and in others not, I later learned all was cause some objects had an edit poly modifier applied, but in those moments you can't open the code and try to analyze and "discover" what's happening, so in (at least halve the objects) I had to do it all by hand, yeah! haha when you don't know better it doesn't get that bad

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                • #38
                  Originally posted by Iskánder ivp87 View Post
                  I didn't categorized, as drag and drop, 3d max put it that way automatically, maybe because I dropped the script int to a toolbar?
                  No... category:"DragAndDrop"
                  Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
                  Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

                  Comment


                  • #39
                    Here is FStormCameraFromView v1.
                    Attached Files
                    Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
                    Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

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                    • #40
                      Just curious why one would need this script? Max has 'create camera from view' built in already.

                      best,
                      O

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                      • #41
                        Originally posted by Oliver De La Rama View Post
                        Just curious why one would need this script? Max has 'create camera from view' built in already.

                        best,
                        O
                        Many People request this.
                        The build-in doesn't create FStormCamera.

                        Also my script allows place selected/create new camera from view even if view is a camera, not the build-in.
                        Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
                        Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

                        Comment


                        • #42
                          Originally posted by Oliver De La Rama View Post
                          Just curious why one would need this script? Max has 'create camera from view' built in already.

                          best,
                          O
                          well the one I uploaded create an fstorm camera by selecting a standard one, I have tryed to make it crash and have test it in two different pcs and it works fine but it seams that it give some kind of error to Sylk

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                          • #43
                            No error, just not work as expected, as i said you.
                            Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
                            Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

                            Comment


                            • #44
                              Originally posted by Sylk View Post
                              No error, just not work as expected, as i said you.
                              man but if it not work as expected to you, and it works as expected to me, and tested in two different computers, there have to be some error

                              leaving aside the concordance between the name or the ''category:"DragAndDrop"' thing, any time I use it, it creates an Fstorm Camera from View, if it doesn't do it in your case, is clear it should be some error or am I wrong?

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                              • #45
                                No error, just bad coding. If for you, create camera from view is just put a camera to origin in the scene then yes it works. But for me it means create/move a camera to the view position, orientation and fov of the current view in the selected viewport, and this is what my script do.
                                Try my script and see.
                                Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
                                Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

                                Comment

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