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Great result! But more details, please? Did you just converted it, or did you apply some adjustments after that?
What about posting the comparison with Vray rendered scene too? That's always a bigger impact!
Hi Miguel. yes I simply converted the scene to Fstorm. I only adjusted a few values and deleted the Vray lights and converted objects into light source. I have been doing Visualization for 15 years, As an office we have been compelled to use Vray since the 2004, Now I feel there is a possible software that can kill the use of Vray in 3ds Max. But I feel there is a long way to go. I will be posting some more renders of the same space soon.
Thanks for the info! Yes, I think so too and that's why I am testing all Vray scenes as I can to suggest pending improvements to Vray-FStorm conversion. You can suggest it too, if you want, on the thread I started: http://www.fstormrender.ru/forum/for...rter-from-vray
To suggest other kind of things is better to open new threads on the correct subforum: http://www.fstormrender.ru/forum/forum/feature-requests instead of in this same thread, as Karba (the developer) probably won't see your suggestions here.
Here is a mood shot of the same space. No Photoshop. Wish there was an option to save your simulation after a certain interval. Also layers would be great.
I Feel there should be a separate material for light containers, Like clear glass or frosted glass, adding a transparent glass layer in front of Fstorm light reduces the glow of the light source drastically. Also adds too much noise.
I wonder how fast this would have rendered on my 2x GTX 1080 + 2x Quadro M5000. Would it be possible to get the scene for testing purposes? (sorry, not sure if it's something you bought or if it's free)
I'm curious because I'm trying to determine how fast fstorm is and if it's worth moving away from Corona
Thanks lol. The 1080s I bought for gaming and the Quadros Nvidia gave me together with Iray+. So figured I might as well find a GPU renderer (finally...) to make use of these. How's the memory usage on FStorm? I sometimes run close to 32GB RAM in some scenes with Corona so something like Out-of-core rendering like in Redshift would have been nice. Trying to figure out what I can use this thing on, unfortunately all my good working files are at work.
Another test, Archexteriors 28 scene converted from Vray to Fstorm. I am now using a GTX 770 with my GTX 790Ti. RAM is a big issue. I heard a GTX 1080 Ti is coming out with 10 GB of RAM. Might need two of those.
I wonder how fast this would have rendered on my 2x GTX 1080 + 2x Quadro M5000. Would it be possible to get the scene for testing purposes? (sorry, not sure if it's something you bought or if it's free)
I'm curious because I'm trying to determine how fast fstorm is and if it's worth moving away from Corona
I moved away from Maxwell Render V4. Disaster that turned out. Launched way too early.
I was a big fan of Maxwell render in 2006. I created a bathroom scene then with multi-light. I also got a Evermotion image of the week back then. But it could never replace Vray. It used to take too much time and too much RAM. Now I feel the future belongs to GPU rendering.
I was a big fan of Maxwell render in 2006. I created a bathroom scene then with multi-light. I also got a Evermotion image of the week back then. But it could never replace Vray. It used to take too much time and too much RAM. Now I feel the future belongs to GPU rendering.
ahh, well even now its tough to leave vray, well for now, the future is gpu, just hope prices fall more
my friend also ran away from maxwell this week, he was so sure maxwell could beat fstorm interms of speed, he lost so fast
Yeah, very dissapointed. It has been my primary render since V1.3. I live its UI and full control of EVERYTHING. But it is god awful slow... with V4 gpu, it was suppose to help. But so far lots of stuff dont work on gpu. And it sure dont look like the cpu render like it was advertised.
I was a big fan of Maxwell render in 2006. I created a bathroom scene then with multi-light. I also got a Evermotion image of the week back then. But it could never replace Vray. It used to take too much time and too much RAM. Now I feel the future belongs to GPU rendering.
Yeah.... incredibly slow but IMO, more photo realistic if its in the right hands.
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