This is an Evermotion Archinterior Scene, I decided to test it in Fstorm. Took 1 Hr at 2500 Pixels on a GTX 780Ti. Hope i get a lot of Criticism.
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Great result! But more details, please? Did you just converted it, or did you apply some adjustments after that?
What about posting the comparison with Vray rendered scene too? That's always a bigger impact!EVGA GTX 1060 SC 6GB GDDR5 @ 2151MHz || i7 3770 @ 3,7GHz || G.Skill Ripjaws X 16GB @ 1600mhz
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Hi Miguel. yes I simply converted the scene to Fstorm. I only adjusted a few values and deleted the Vray lights and converted objects into light source. I have been doing Visualization for 15 years, As an office we have been compelled to use Vray since the 2004, Now I feel there is a possible software that can kill the use of Vray in 3ds Max. But I feel there is a long way to go. I will be posting some more renders of the same space soon.
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Thanks for the info! Yes, I think so too and that's why I am testing all Vray scenes as I can to suggest pending improvements to Vray-FStorm conversion. You can suggest it too, if you want, on the thread I started: http://www.fstormrender.ru/forum/for...rter-from-vray
To suggest other kind of things is better to open new threads on the correct subforum: http://www.fstormrender.ru/forum/forum/feature-requests instead of in this same thread, as Karba (the developer) probably won't see your suggestions here.
Regards!
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Here is a mood shot of the same space. No Photoshop. Wish there was an option to save your simulation after a certain interval. Also layers would be great.
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I wonder how fast this would have rendered on my 2x GTX 1080 + 2x Quadro M5000. Would it be possible to get the scene for testing purposes? (sorry, not sure if it's something you bought or if it's free)
I'm curious because I'm trying to determine how fast fstorm is and if it's worth moving away from Corona
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Thanks lol. The 1080s I bought for gaming and the Quadros Nvidia gave me together with Iray+. So figured I might as well find a GPU renderer (finally...) to make use of these. How's the memory usage on FStorm? I sometimes run close to 32GB RAM in some scenes with Corona so something like Out-of-core rendering like in Redshift would have been nice. Trying to figure out what I can use this thing on, unfortunately all my good working files are at work.
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Originally posted by PIXELFLUX View PostI wonder how fast this would have rendered on my 2x GTX 1080 + 2x Quadro M5000. Would it be possible to get the scene for testing purposes? (sorry, not sure if it's something you bought or if it's free)
I'm curious because I'm trying to determine how fast fstorm is and if it's worth moving away from Corona
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Originally posted by anshumansinghr View PostI was a big fan of Maxwell render in 2006. I created a bathroom scene then with multi-light. I also got a Evermotion image of the week back then. But it could never replace Vray. It used to take too much time and too much RAM. Now I feel the future belongs to GPU rendering.
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Originally posted by mitviz View Post
my friend also ran away from maxwell this week, he was so sure maxwell could beat fstorm interms of speed, he lost so fast
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Originally posted by anshumansinghr View PostI was a big fan of Maxwell render in 2006. I created a bathroom scene then with multi-light. I also got a Evermotion image of the week back then. But it could never replace Vray. It used to take too much time and too much RAM. Now I feel the future belongs to GPU rendering.
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