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  • Displacement

    Hi,
    Displacement seems not working with FStormMix map, when using single bitmap its working.
    Beside modifer it would be nice to have displacement in material slots, i use a lot mix materials with different displacements.
    I have the latest version 0.3.8

    Amazing job Karba! Cheers from Poland!
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  • #2
    Originally posted by szimano View Post
    Hi,
    Displacement seems not working with FStormMix map, when using single bitmap its working.
    Beside modifer it would be nice to have displacement in material slots, i use a lot mix materials with different displacements.
    I have the latest version 0.3.8

    Amazing job Karba! Cheers from Poland!
    Displacement works only with FStormBitmap texture.
    http://www.fstormrender.ru/manual/displacement

    Comment


    • #3
      "FStorm displacement doesn't subdivide the initial surface, doesn't take much GPU memory and is camera independent. It can be applied to almost unlimited surfaces."

      Umm...Ok, technically this is true for the geometry, but not true in reality because the necessary displacement map consumes large amounts of memory.
      Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
      Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

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      • #4
        Originally posted by Sylk View Post
        "FStorm displacement doesn't subdivide the initial surface, doesn't take much GPU memory and is camera independent. It can be applied to almost unlimited surfaces."

        Umm...Ok, technically this is true for the geometry, but not true in reality because the necessary displacement map consumes large amounts of memory.
        Displacement texture 4096x4096 takes about 50Mb of GPU memory. You can tile it as regular texture.

        Comment


        • mitviz
          mitviz commented
          Editing a comment
          wow so little gpu memory?
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