Hello,
I'm using interactive rendering a lot because I do a lot of product visualizations and therefore move lights around a lot. Whenever I move a light or object interactive rendering updates the RT window and this is what I want but it's doing it too quickly. If I start to move a light Fstorm starts updating immediately and so while I'm moving it, 3ds max starts to stutter and it's hard to get the light in the right position. it would be much more useful if Fstorm would wait with updating the scene when I'm done moving the light, or at least a second or two delay from when I start moving stuff.
Thanks.
-Joep
I'm using interactive rendering a lot because I do a lot of product visualizations and therefore move lights around a lot. Whenever I move a light or object interactive rendering updates the RT window and this is what I want but it's doing it too quickly. If I start to move a light Fstorm starts updating immediately and so while I'm moving it, 3ds max starts to stutter and it's hard to get the light in the right position. it would be much more useful if Fstorm would wait with updating the scene when I'm done moving the light, or at least a second or two delay from when I start moving stuff.
Thanks.
-Joep
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