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  • Material Converter

    Can you please add select by object conversion option ? Theres no point running the scene conversion when all I want to convert is a bunch of selected objects.
    Otherwise I have to run two copies of max, do the conversion in one hit save and merge. So process and takes up ram.

    cheers

  • #2
    Would be great, yes.

    Is anyone able to write a script for batch-converting multiple files? One-click-convert your whole V-Ray library is a nice thought...
    FStorm 1.3.0d I Max 2018 I Win7 I i7 5930k I 64GB I 3 x 1080Ti

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    • #3
      Does the entire scene conversion take too much time?

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      • RobSteady
        RobSteady commented
        Editing a comment
        For heavy scenes it can take quite a while.
        Usually I have two Max instances running, do the model conversion in one instance, save it as a FStorm scene for our assets and copy paste it into my project file with this script:
        http://www.scriptspot.com/3ds-max/sc...-paste-objects

        Once I converted a scene multiple times the FStorm Sky Texture was removed...
        Last edited by RobSteady; 09-03-2016, 06:50 PM.

    • #4
      yeah that would be a great feature, please add convert only selected

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      • #5
        " Does the entire scene conversion take too much time? "


        it's fast enough

        there's nothing to improve .

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        • #6
          Originally posted by RobSteady View Post
          Would be great, yes.

          Is anyone able to write a script for batch-converting multiple files? One-click-convert your whole V-Ray library is a nice thought...
          Nice Idea working on it!

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          • RobSteady
            RobSteady commented
            Editing a comment
            Cool!
            Keeping the folder structure and just adding one file "Tree_001_FStorm.max" (of course)

        • #7
          Originally posted by VFXCUBE View Post

          Nice Idea working on it!
          Released

          Here is the link:
          http://www.fstormrender.ru/forum/for...=3093#post3093

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