is it possible to have a matte shadow pass, a forward facing normals pass that preserves bump and displacement and also a regular shadow pass?
Announcement
Collapse
No announcement yet.
more render elements
Collapse
X
-
Originally posted by Karba View Postis it possible to have a matte shadow pass
I am not sure what this is
a forward facing normals pass that preserves bump and displacement
are you talking about normals pass? it is there
regular shadow pass
this is a bit hard to realize at the moment
for the normals its the normals for the bump and displacements
https://docs.chaosgroup.com/display/...RayBumpNormals
and ok i know they are maybe all tough to implement, the denoiser company altus recommended those passes in order to get clean denoised images, so i am hunting solutions as this where i can render for say 10 mins in fstorm big scenes and denoise, being able to cut my render times is what my real aim is
Comment
Comment